Kravoud Windbeard    (Dwarf Male Temple Guard)
Character Information   
Name: Kravoud Windbeard XP/Next lvl: 6001 / 12000
Class: Temple Guard HP:curr/max 17 / 17
Alignment: Lawful good AC:reg/rear/no shield 2 / 5 / 3
Race: Dwarf Level: 2
Age: 134 Height: 4'
Weight: 90lbs Gender: Male
Encumbrance: 72lbs Movement: 9
Languages: Hill dwarf, common, gnome, goblin, kobold, orc
Ability Scores   
STR: 12 (Weight Allow. 40; Max. Press 115; Open Doors 6; Bend Bars/Lift Gates 2%)
INT: 7 ()
WIS: 15 (Magical Defense Adjustment +1; Bonus Spells 2nd; Chance of Spell Failure 0%)
DEX: 10 ()
CON: 13 (System Shock 85%; Resurrection Survival 90%)
CHR: 10 (Maximum of Henchmen 4)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 14 13 16 15

Notes: +3 to Saving Throws against Poisons, Rods, Staffs, Wands and Spells

Description and Background   
Description:
A scowling red-blond dwarf with a bushy uncombed beard and a raspy voice. Seemingly ascetic in his attire, he seems more concerned with the quality and practicality of his weapons and armor thank with luxury or elegance. He carries a symbol of his god, Kagyar, hanging from a chain around his neck.

Background:
As a defender of the church of Kagyar, Kravoud looks for stray dwarves in order to redirect them to their land of Rockhome and praise the glory of Kagyar. He thinks his mission is to remind them of their ancestry and their immortals and not forget who they are.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Battle Axe 1 7 1d8/1d8 n n 20
Dagger 1 2 1d4/1d3 n n 20
Equipment
Qty Item Location
1 Holy Symbol
1 Battle Axe
1 Plate armour +1
1 Medium Shield
1 Dagger
1 Basinet
1 Waterskin
10 Common meal
5 Torch
1 Backpack
2 Large Sack
1 Small Sack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 16 0 7 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Bless
Cure Light Wounds
Cure Light Wounds
Detect Magic

Level 2
Hold Person


Spell Book



Notes
Racial info
• Infravision 60'
• Racial enemies: ogres, trolls, ogre magi, giants and titans suffer a -4 to hit hill dwarves
· Detect grade or slope in passage 1-5 on 1d6
· Detect new tunnel/passage construction 1-5 on 1d6
· Detect sliding/shifting walls or rooms 1-4 on 1d6
· Determine approx. depth underground 1-3 on 1d6
Weapon Proficiencies
• Axes
• Short Blades
Non Weapon Proficiencies
· Alertness
· Religion
· Bling Fighting
· Dwarf Runes
· Etiquette
· Blacksmiting