Barpher Fogsky    (Halfling Male Thief)
Character Information   
Name: Barpher Fogsky XP/Next lvl: 0 / 1240
Class: Thief HP:curr/max 6 / 6
Alignment: Neutral AC:reg/rear/no shield 4 / 4 / 5
Race: Halfling Level: 1
Age: Height:
Weight: Gender: Male
Encumbrance: Movement:
Languages: Common, Neutral, Dwarven, Elven. Gnome, Goblin, Halfling, Orcish
Ability Scores   
STR: 6 (To Hit -1 | Weight -150 | Open Door = 1 | )
INT: 11 ()
WIS: 10 ()
DEX: 17 (Pocket +5% | Lock +10% | Silent +5% | Hide +5%)
CON: 11 (Shock 75% | Resurrect 80% | +3 Save vs Wand, Staves, Rods, Spells, Poison)
CHR: 7 (Henchman 3 | Lot. Base -10% | React Adj -5%)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 12 17 16 18

Notes:

Description and Background   
Description:
Average build and height for a halfling. Belvor dresses in darker, bland colored clothing, with most of his decisions and style choices focused on trying to avoid attention.

Background:
Barpher's natural dexterity manipulated early in his life as he began sneaking, stealing, and hiding, (mostly just for fun) in his home village within the Grain Islands. When he got older and started working the cravans hauling grain deliveries to Archontea, he found the humans dismissive attitude towards Halflings disrespectful. That dismissive attitude however also left them exposed, leading Barpher to begin his true thieving career. In time he heard rumurs of a large thief guild and hoped to gain membership. He continues thieving now in hopes of catching the attention of the Benevolent Brotherhood.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Sling Bullets 5/10/20 1 2-5/2-7 n n 32 +2 To Hit
Short Sword 3 1-6/1-8 n n -1 To Hit
Equipment
Qty Item Location
1 Leather Armor Worn
1 Small Shield Carried
1 Backpack Worn
1 Waterskin Worn
50 Rope Pack
2 Standard Rations Pack
5 Torch Pack
1 Tinder Box/Flint & Steel Pack
1 Belt Pouch (Large) Worn


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 4 0 15 5
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Racial Abilities
Infravision 60-Feet
Identify up or down grade - 75% Chance
+3 Saving throw to wands, staves, rods, Spells, and poison.
If alone, or 90' or more in advance, will surprise a monster 66.6%. If door must be opened, chance drops to 33.3%