Arktorios *Dynamos* Dunamis    (Humanoid Male )
Character Information   
Name: Arktorios *Dynamos* Dunamis XP/Next lvl: /
Class: HP:curr/max 66 / 70
Alignment: AC:reg/rear/no shield 8 / /
Race: Humanoid Level:
Age: 138 lbs Height: 6 f
Weight: Gender: Male
Encumbrance: Movement:
Languages: English, Spanish, German
Ability Scores   
STR: 18 (https://www.unseenservant.com/index.php?do=showone&id=220183&macid=16957)
INT: 13 (https://www.unseenservant.com/index.php?do=showone&id=220182&macid=16957)
WIS: 13 (https://www.unseenservant.com/index.php?do=showone&id=220186&macid=16957)
DEX: 15 (https://www.unseenservant.com/index.php?do=showone&id=220184&macid=16957)
CON: 15 (https://www.unseenservant.com/index.php?do=showone&id=220187&macid=16957)
CHR: 11 (https://www.unseenservant.com/index.php?do=showone&id=220185&macid=16957)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
A mutated human with light blue skin and a finn on a hairless head https://postimg.cc/56N7pbHz

Background:
Descended from a group of humans that engaged in space exploration and research and as result mutated / evolved to better adapt to conditions in outer space and alien planets, the skin color is produced by body cells that mutated to absorb energy, these mutations were posible for years orbiting a black hole, his group of people started a bunch of scientist that ended up without much resources to continue their investigations regarding the universe and the effects that space travel and black holes had in their bodies, they found out that their mutations allowed them to thrive in the business of private researchs and investigations and circunmstances forced them to get more involved with bounty hunting and time later just plain mercenary activities.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Laser Bow Rang 90 4d6/ n n 20 3 Kilo
Paralisis Rod (Solar energy) Att 1 M 4d4/H n n 0.5 Kilo
Equipment
Qty Item Location
1 Binocular (0.5 K)
1 Home made shield


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Mutation: Kinetic Absorption
RANGE: Body DURATION: Constant
NUMBER: Self TYPE: U P
USE: Constant DAMAGE: None
EFFECTS: Character negates the first 25 points of damage per attack
in all attacks by weapons with a physical impact (Maces, Clubs, raking
Paws, etc.). Piercing weapons (Claws, Arrows, Swords) do half
damage (round down), but their damage isn't absorbed. Damage from
energy weapons is applied normally.
Mutation: Regeneration
RANGE: Body TYPE: C P
DURATION: Constant USE: Once every 12 hours
NUMBER: Self DAMAGE: None
EFFECTS: Character can instantly heal 1 point of damage for each 5
kilograms of body weight (weight being equal to roughly 7 times PS in
kilograms for this purpose).
4 antibiotics (1d6 heal + heals disease), 2 antidotes (vs poison), 3 steroid ointments (3d6 healing and doubles normal heal rate for 3 days),2 injections (heals 2d6)