3 of 4    (Warforged Male Fighter)
Character Information   
Name: 3 of 4 XP/Next lvl: 300 / 900
Class: Fighter HP:curr/max 18 / 18
Alignment: Chaotic Nuetral AC:reg/rear/no shield 20 / 18 / 18
Race: Warforged Level: 2
Age: 32 Height: 6'7'
Weight: 306lbs Gender: Male
Encumbrance: 131lbs Movement: 30'
Languages: Common & Sylvan
Ability Scores   
STR: 18 (+4)
INT: 15 (+2)
WIS: 11 ()
DEX: 15 (+2)
CON: 18 (+4)
CHR: 10 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
3 of 4 was and 32 year old warforged. Many people today other than the long-lived elves and veterans of old wars had never seen one like him. His once-bright blue enamel plating and brass insignia were long tarnished, cracked, peeled, and faded, finally disappearing altogether along with any of the cloth, leather, and artificial materials used to simulate skin and give him at least some visage of being human as well as protect the internal workings. No, this was all done now. He was raw metal. Old Steel-X plating and internal pieces now were covered by integrated chainmail taken from the dead on some long forgotten battlefield with the blood and grissle still on it, now dried out and mummified as a grizzly reminder of where it came from.

Background:
NOM ENGINEER WORK SYSTEM Model CPS-9204 Copyright © 2105, 2109, 2114 NOM Corporation All Rights Reserved real mem = 8192 TB avail mem = 32768 TB primary data cache : 512KB primary inst.cache : 768KB secondary cache : 32768KB login: Ra'Drabbit code : ****** >device -dvl -a reading 'R.X.S.' reading 'BD-E' Reading 'WARNING' wfx_3 of 4 SPECIFICATION 'HEAD' IS EQUIPPED WITH: Broad-range Eye Camera Ultra-sensitive Voice Recognition System Voice Generation System made by Marullus Inc. 'CHEST' IS EQUIPPED WITH: Accumulative Energy Generator Micro-fusion Fuel Tank Central Joint-controlling System (CJS) 'ARMS' ARE EQUIPPED WITH: X-Buster (RockBuster Mark17) Energy Amplifier Variable Weapon System 'LEGS' ARE EQUIPPED WITH: Gyroscopic Stabilzation System (GSS) Emergency Acceleration System (EAS) (Optional) INTERIOR SKELETON: Reactive Armor Integration (RAI) skeleton which reduces damage by 93 percent. BODY SKIN: Lightweight 'Steel-X' alloy. WARNING: System exceeding known lifetime. Core Memory unstable. Personality fault eminent. Recommending full memory wipe and dismantlement for upgrades. Current Status: Obsolete! -------------------------------- 3 of 4 had outlived his 3 counterparts who were built and designed for protection and defense of the king who commissioned them for his personal security on the battlefield. At the time of his activation, he was programmed with all the knowledge he needed. Protect and Destroy. Martial programs were added before he was sent out to his charge, but years of experience with his 'brothers' added needed the experience to fill in the gaps and layers to become a complex fighting machine. Warforged rarely lasted more than 10 to 15 years, due to their use as shock troops and other detail that often lead to their becoming damaged or destroyed. and this certainly happened to 2 of his brothers, 2 of 4 & 4 of 4 who due to their programming plac


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Longsword 1 1d8/ n n Slashing & Versitile 1d10
Light Crossbow 1 1d8/ n n 20 Piercing
Torch 1 1/ n n Fire
Unarmed Iron Fist 1 1d4/ n n +STR
Equipment
Qty Item Location
1 Chainmail / 55lbs Integrated
1 Long Sword / 3lbs Hip
1 Shield / 6lbs Off hand
1 Light Crossbow / 5lbs Pack
1 --20 Bolts / 1.5lbs Pack
1 Dungeoneer's Pack / (58.5lbs)
1 --Backpack / 5lbs Back
1 --Crowbar / 2lbs Pack
1 --Hammer / 3lbs Pack
10 --Pitons / .25lbs x 10 = 2.5lbs Pack
10 --Torches / 1lb x 10 = 10lbs Pack
1 --Tinderbox / 1lb Pack
10 --Rations / 2lbs x 10 = 20lbs Pack
1 --Waterskin / 5lbs Pack
1 --50' Hemp Rope / 10lbs Pack
1 Navigator's Tools / 2lbs Pack
1 Dice Set Pack
1 Dagger from an Enemy Officer / 1lb Belt


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 185 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
1 Officer Insignia: Captain Chest
Memorized Spells



Spell Book



Notes
Racial Stat Modifier
Warforged:
+2 CON
+1 Any = Dex.
Constructed Resilience
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest
Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
Integrated Protection. Your body has built-in defensive layers, which can be enchanced with armor.
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will.
Specialized Design
You gain one skill proficiency = (Intimidation)
and
one tool proficiency of your choice. = (Navigator’s Tools)
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level.
Proficiencies
Armor: All Armor & Shields
Weapons: Simple Weapons, Martial Weapons
Tools: Navigator’s Tools*
Saving Throws: Strength, Constitution
Skills: Choose two Skills from Acrobatics, Athletics, and Intimidation*.

*=Racial Bonus.
Fighting Style
Defense & Great Weapon Fighting.

Defense = While you are wearing armor, you gain a +1 bonus to AC.

Great Weapon Fighting = When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit
Traits
Personality:
I enjoy being strong and like breaking things.

Ideal:
Independence. When people follow orders blindly, they
embrace a kind of tyranny. (Chaotic)

I would still lay down my life for the people I
served with. (Neutral)

Bond:
I have little respect for anyone who is not a
proven warrior.

Flaw:
I obey the law, even if the law causes misery.
Memories from Past Life
1. A dim memory of someone connected to your maker being in the area of the Mistbane wood.
Iron Fista
1d4+STR modifier when unarmed and bludgeoning damage instead of normal.
Powerful Build
Your size counts as large when calculating encumbrance weight.
Background
Soldier: Quartermaster