Sade the Wanderer    (Pallid Elf Female Monk (Spy))
Character Information   
Name: Sade the Wanderer XP/Next lvl: 0 /
Class: Monk (Spy) HP:curr/max 13 / 16
Alignment: Lawful Neutral AC:reg/rear/no shield 19 / 19 / 19
Race: Pallid Elf Level: 2
Age: 101 Height: 5' 2'
Weight: 108 lbs Gender: Female
Encumbrance: Movement: 45
Languages: Common & Elvish
Ability Scores   
STR: 11 (+0, Save +2, -2 to give +1 to Dex)
INT: 8 (-1)
WIS: 18 (+4, +1 from Elf)
DEX: 20 (+5, Save +7, +1 from Str & +2 from Elf)
CON: 14 (+2)
CHR: 8 (-1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
Very pale skin Long Black hair Dark green eyes Slightly shorter than average for an Elf with an athletic build. Favors black clothing, accented with blue, silver or white.

Background:
Windrunner tribe from the Rothenian plains


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Staff, Quarter (1-handed) 1 1d6+5/ n n +7 to hit
Staff, Quarter (2-handed) 1 1d8+5/ n n +7 to hit
Unarmed Strike 1 1d4+5/ n n +7 to hit, gains free bonus UA attack
Equipment
Qty Item Location
1 Backpack Carried
1 Bedroll Backpack
1 Clothing, common Worn
1 Mess Kit Backpack
10 Rations, day Backpack
1 Rope, Hemp, 50' Backpack
1 Tinderbox Backpack
1 Waterskin Backpack
1 Thieves Tools Hidden in clothing
1 Dragon Chess Set Backpack
1 Cartographers Tools Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 16 0 3 5
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 0
Light


Spell Book


Level 0
Light


Notes
Pallid Elf
Dark Vision 60'
Keen Senses (Pro. in Perception skill)
Fey Ancestry (Advantage on saves vs Charmed & Magic can't put me to Sleep)
Trance (only 4hrs rest needed)
Languages (Common & Elvish)
Incisive Sense (Advantage on Investigation & Insight checks)
Blessing of the Moon Weaver (Knows Light Cantrip, 3rd Sleep 1/LR & 5th Invisiblity 1/LR)
Spy Background
Spy Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of Spys. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Skills
Acrobatics +5
Animal Handling +4
Arcana -1
* Athletics +2
* Deception +1
History -1
Insight +4 (Advantage)
Intimidation -1
* Investigation +1 (Advantage)
Medicine +4
Nature -1
* Perception +6
Performance -1
Persuasion -1
Religion -1
Sleight of Hand +5
* Stealth +7
Survival +4
Characteristics
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
I don’t pay attention to the risks in a situation. Never tell me the odds.
Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
Someone I loved died because of a mistake I made. That will never happen again.
I judge others harshly, and myself even more severely.
Passive Skills
Passive Insight 19 (Advantage)
Passive Investigation 16 (Advantage)
Passive Perception (16)
Armor & Weapons
No Armor
Unarmored Defense (AC=10+Dex bonus+Wis Bonus)
Simple Weapons
Martial Arts
Unarmed Strike as a Bonus Action
Tools Etc.
Cartographers Tools
Thieves Tools
Dragon Chess
Ki
Ki Points 2
Ki Save DC 14
Flurry of Blows (1 Ki) make 2 UA bonus attacks instead of 2
Patient Defense (1 Ki) make dodge as a bonus action
Step of the Wind (1 Ki) make dash or disengage action as a bounus action, Jump distance is doubled