Siegfried Diceheart    (Dwarf Male Fighter)
Character Information   
Name: Siegfried Diceheart XP/Next lvl: 0 / 2000
Class: Fighter HP:curr/max 7 / 7
Alignment: Law AC:reg/rear/no shield 4 / 6 / 5
Race: Dwarf Level: 1
Age: 125 Height: tall enuf
Weight: 155 Gender: Male
Encumbrance: Movement:
Languages: common, dwarvish, orc, goblin, kobold
Ability Scores   
STR: 17 (+1 to hit and damage, 5 bonux XP)
INT: 12 ()
WIS: 12 ()
DEX: 13 ()
CON: 13 ()
CHR: 7 (-1 to loyalty, 3 henchmen max)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: Save is 14 (+2 vs death and poison

Description and Background   
Description:
Seigfried is is a stout, hearty mountain dwarf with a flaming red hair and his beard braided and knotted back around his head to give him maximum clearance for swinging his trusty Axe (Knotch) or his crossbow.

Background:
Found life at the forge boring and felt the call of the wild. He has the background of a SURVIVALIST: Survivalist: You are adept at hunting, fishing, and tracking. Abilities: Surprised only on a roll of 1-in-6. With a successful hunting attempt, a day's food and water may be obtained from the wilderness around you. Tracking chances increased by a factor of 2-in-6. Fighting Giants: Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting dwarves, and only inflict half the normal damage against them. Keen Detection: Dwarves are good at spotting traps, slanting passages, and construction while underground. Saving Throw: Dwarves do not use magic and, as such, are somewhat immune to its effects; they receive a +4 bonus on saving throws vs. magic (whether or not the alternate “Saving Throw Matrix” is used). Languages: For campaigns that give each race its own dialect, Dwarves should be able to speak with gnomes, goblins, orcs, and kobolds. Bonus Equipment: Snares, 50ft. silken rope


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Hand Axe 1 1d6/ n n
Light Crossbow 1 80 ft 1d6 -1/ n n
Equipment
Qty Item Location
1 Chain Mail
1 Shield
1 Backpack
24 Crossbow Bolts
1 Bedroll
1 crowbar
1 shovel
12 iron spiokes
1 waterskin
1 week dried trail rations
2 sacks
6 snares
1 50 ft silken rope


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 15 0 15 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes