Felix Jaeger    (Elven Male Fighter / Magic-User)
Character Information   
Name: Felix Jaeger XP/Next lvl: F-5001 /M-5001 / F-8001 / M-10001
Class: Fighter / Magic-User HP:curr/max 22 / 22
Alignment: CG AC:reg/rear/no shield 2 / 5 / 3
Race: Elven Level: 3 / 3
Age: 125 Height: 5'8'
Weight: 115 Gender: Male
Encumbrance: Movement: 12
Languages: Common, Elven, Dwarven, Gnome, Orc, Halfling, Goblin, Hobgoblin, Gnoll
Ability Scores   
STR: 13 (+0 / +0 / +100 / 1-2 / 4)
INT: 16 (+5 Languages/ 65 / 7th / Max per level 11)
WIS: 11 (0)
DEX: 16 (+1 / +1 / -2)
CON: 12 (0 / 80 / 85)
CHR: 10 (4 / N / N)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 13 11 15 12

Notes:

Description and Background   
Description:
A very likable elf that is very easy going but doesn't look like anything abnormal. He is intelligent and well spoken.Normally portrays himself as a fighter but can use spells when needed.

Background:
Felix was born in Sulandria. He has a love for magic in all forms. He longs to gain the power to cast more spells and weild items of power. At a young age he was shown an ioun stone that stored spells while in the city of Abinadra. To this day he researches and searches for one of his own. He is a natural wonderer finding adventure in all things. Never really belonging to anything or any place he travels looking to increase his spellbooks and maybe one day to find a stone of his own. He has no family other than his cat Morris. He travel in the world portraying himself as a fighter to allow the use of weapons and saves his spells as a last resort to save comrades or himself. His favored weapon is the long sword given to him by his father. He carries it always. He is a l=follower of Meilikki and enjoys the wilds of the land,


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Long Bow 2 7/14/21 5 1d6/1d6 n n 18 20 +2 / +0
Dagger 2 1/2/3 2 1d4/1d3 n n 19 8 Thr= +1/+0
Long Sword 1 5' 5 1d8/1d12 n n 19 0 +1 / +0
Morning Star 1 4' 7 2d4/1d6+1 n n 20 0 +0/+0
Broad Sword, Magic 1 3' 5 2d4/1d6+1 n n 18 0
Hand Axe 1 1/2/3 4 1d6/1d4 n n 18 2 +2 / 0 thrown
Equipment
Qty Item Location
1 Leather Backpack Back
1 Long Bow Back
1 Wilderness Harness- 8 daggers-ft-sword back Body
2 Long Sword W. Harness
20 Arrows Rt Capper Quiver
8 Throwing Dagger (No Handles just blade) harness-ft
10 Quills Pack
4 Vials Black Ink Pack
1 Bedroll Under Pack
1 Hooded Lantern Pack
3 Flasks Lamp oil Pack
1 Leather Scroll Case Pack
2 Weeks Iron Rations Pack
1 Large Shield Lt Hand
1 Forest Green Hooded Cloak Body
1 Pair High Boots Feet
3 Small Belt Pouches Belt
2 Large Sacks Pack
1 Flint and Steel with Tinderbox Pack
1 Wineskin Pack
10 Tallow Candles Pack
1 Quivers Pack Sides
20 Sheets Parchment Pack
4 Sheets Vellum pack
5 Sheets papyrus Pack
1 Suit Blackened Chainmail Body
2 Hand ax Belt
1 Morning Star Rt Hand
1 Sheet Vellum with Pazuzzu Info on it. Pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 268 0 8 0
Magic Items
Qty Item Location
1 Ring of Featherfalling lt hand
1 Potion of Gaseous Form Pack
1 Potion of Hill Giant Strength Pack
2 Potion of Healing Pack
1 Raven Handled Dagger +1 belt
1 Gauntlets of Shadow Manipulation Arms
1 Dusty Rose Ioun Stone - +1 to AC Beltpouch
1 Black Robe of Chillness Body
1 Magic Broad Sword Back


Gems and Jewelry
Qty Item Location
1 High Quality Dagger w/Rose etched in blade. (+1 Item saves) Belt
1 High Quality Hand Axe (+1 item save) Belt
Memorized Spells


Level 1
Burning Hands
Sleep

Level 2
Locate Object


Spell Book


Level 1
Burning Hands
Comprehend Languages
Detect Magic
Find Familiar
Light
Mending
Read Magic
Shield
Sleep
Spider Climb

Level 2
Locate Object


Notes
50 p. Travel Spell Book
1-Read Magic
1-Find Familiar
1-Detect Magic
1-Sleep
1-Shield
1-Light
1-Comprehend Languages
1-Spider Climb
1-Mending
1-Burning Hands
2-Locate Object


Can't Learn
1-Floating Disc
1-Magic Missile
2-Wizard Lock
Familiar- Morris the Cat
Black House Cat
AC 7
HP 4
Magic Items
Ring of Featherfalling
Potion of Gaseous Form
Potion of Hill Giant Strength
Potion of Healing
Raven Handled dagger +1
Gauntlets Of Shadow Manipulation
Ioun Stone - Dusty Rose +1 AC
Black Robe of Chillness
Magic Broad Sword
Half Elves
Half-elven characters have a 30 resistance to sleep and all charm-related spells.
Half-elven infravision enables them to see up to 60 feet in darkness.
Secret or concealed doors are difficult to hide from halfelves, just as they are from elves. Merely passing within 10
feet of a concealed door (one hidden by obstructing curtains, etc.) gives the half-elven character a one-in-six chance (roll a 1 on 1d6) of spotting it. If the character is actively seeking to discover hidden doors, he has a one-in-three chance (roll a 1 or 2 on 1d6) of spotting a secret door (one constructed to be undetectable) and a one-in-two chance (roll a 1, 2, or 3 on 1d6) of locating a concealed door.
Weapon Proficiencies-5
Long Bow
Long Sword
Dagger
Morning Star
Hand ax
Gauntlets of Shadow Manipulation
Once Per Week the wearer can Animate a Shadow. AC 7, HP 9, ATT 1, Dam 1d4. The Shadow will follow the commands of the wearer and will last until it is killed. The Shadow is unable to lift, move or carry any Item. It is unable to communitate but it does understand commands.