Tarron Dasys    (Elf Male Wizard)
Character Information   
Name: Tarron Dasys XP/Next lvl: 0 / 2601
Class: Wizard HP:curr/max 4 / 4
Alignment: Neutral Good AC:reg/rear/no shield 13 / 10 / 13
Race: Elf Level: 1
Age: 307 Height: 5'7'
Weight: 122 Gender: Male
Encumbrance: Movement: 30
Languages: Common, Elf, Dwarf, Gnome, Goblin, Halfling, Orc Can still learn two additional due to INT bonus.
Ability Scores   
STR: 5 (-2 (Secondary))
INT: 16 (+2 (Primary))
WIS: 9 (- (Primary))
DEX: 18 (+3 (Secondary))
CON: 11 (- (Secondary))
CHR: 9 (- (Secondary))

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
624d172c-4702-4be4-970d-6720f6159929

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Dart 1 20' 1/ n n +3 4
Dagger 1 1d4-2/ n n -2
Dagger (Thrown) 1 20' 1d4-2/ n n +3
Equipment
Qty Item Location
1 Standard Clothing Worn
1 Boots, Soft Leather Worn
1 Cloak Worn
1 Backpack Worn
1 Spell Book BP
1 Component Pouch Belt
1 Bedroll BP (external)
1 Case, Map or Scroll BP
10 Paper Case
1 Ink BP
1 Quill BP
5 Vial, Small (wrapped in cloth) Sack
1 Sack, Small BP
5 Candle, Wax BP
5 Chalk BP
1 Sealing Wax BP
7 Rations, Iron BP
1 Sewing Kit (needles, pins and thread) BP
2 Bandages BP
1 Waterskin Worn
1 Soap BP
50 String BP
1 Whistle Around Neck
1 Flint and Steel BP
2 Bag of Dust Belt
1 Mug BP (external)
1 Gloves, Leather Worn
1 Tea Leaves BP


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 14 0 18 8
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells

Spells Per Day: 4/3

Level 0
Detect Magic
Endure Elements
Mage Hand
Open/ Close

Level 1
Feather Fall
Sleep
Sleep


Spell Book


Level 0
Detect Magic
Endure Elements
Mage Hand
Open/ Close

Level 1
Feather Fall
Read Magic
Sleep


Notes
Enhanced Senses
Can see farther than humans in just about every circumstance, including torchlight, and can see clearly enough to read a road sign or spot a shield device up to two miles distant when outside during the day. Receive a +2 bonus to all checks involving listening.
Twilight Vision
Even under starlight, moonlight, or torchlight, elves have exceedingly good vision. They can distinguish color and detail under these conditions for up to one mile but only if they are outside.
Move Silently (Dexterity)
Allows an elf to move silently in wilderness areas. Can move up to one-half normal speed at no penalty. At more than one-half, and up to the character's full speed, the character suffers a -5 penalty to the check. It's practically impossible (-20 penalty) to move silently while running or charging.
Spell Resistance (Wisdom)
Resistant to spells and spell-like abilities that charm or unnaturally cause sleep. Gain +10 bonus when making saving throws against these types of spells. Also allows a saving throw against Sleep, even though Sleep does not normally have a saving throw.
Spot Hidden Doors (Wisdom)
Merely passing within 5 feet of a secret, hidden, or concealed doorway is enough for a Wisdom check to spot the door, as if the elf were actively searching for it. When an elf actively searches for such doorways, the bonus to the Wisdom check is +2.
Weapon Training
+1 bonus to hit with Shortbow
Weapon Proficiencies
Club, Dagger, Dart, Staff

-4 to hit with any other weapon.