Thir Rockshadow    (Shield Dwarf male S/Priest of Marthammor Duin)
Character Information   
Name: Thir Rockshadow XP/Next lvl: 5057 / 7500
Class: S/Priest of Marthammor Duin HP:curr/max 14 / 22
Alignment: NG AC:reg/rear/no shield 3 / 4 / 4
Race: Shield Dwarf Level: 3
Age: 52 Height: 4' 4'
Weight: 145lb Gender: male
Encumbrance: Movement: 6'
Languages: Dwarven, Common, Chondathan, Orc
Ability Scores   
STR: 12 (0/0/450/140/7/4)
INT: 12 (3)
WIS: 16 (+2/2x1st,2x2nd/0)
DEX: 8 (0/0/0)
CON: 16 (+2/95/96)
CHR: 10 (4/0/0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 13 14 16 15

Notes: +4 vs magic and poison. Immune to electrical and lightning attacks.

Description and Background   
Description:
Thir stands just under four and a half feet tall, with a typical dwarven build. His green eyes peer out from a lightly tanned face, surrounded by long red hair and beard. His clothes are plain and sturdy, practical for one who obviously is used to travelling. Over his clothes he wears banded mail and a green-grey mottled cloak.

Background:
Thir comes from Citadel Sudabar in the Silver Marches. Growing up there he saw how dwarves can work with other races to everyone's advantage, and so he became a speciality priest of Marthammor Duin and later joined the Knights of the North Star.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
warhammer 1 4 d4+1/d4 n n 20
sling (bullet) 1 50/100/200 6 d4+1/d6+1 n n 20 20
Equipment
Qty Item Location
1 Banded mail worn
1 holy symbol worn
1 warhammer belt
1 boots, soft worn
1 cloak worn
1 belt worn
1 small pouch belt
2 large pouch belt
1 sling belt
20 bullets pouch
1 wherstone backpack
1 flint & steel backpack
1 backpack worn
10 iron rations backpack
1 waterskin backpack
1 blanket backpack
1 large sack backpack
1 silk rope (50') backpack
1 spare trousers backpack
1 spare tunic backpack
1 small shield carried


Wealth   Enter negative number to subtract
PP GP EP SP CP
12 22 0 1 3
Magic Items
Qty Item Location
1 potion of extra-healing backpack
1 potion of sweetwater backpack
1 potion of fire-resistance backpack
13 sling bullets +1 pouch - belt
1 potion of extra-healing (2/3) Backpack


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Bless
Cure Light Wounds
Cure Light Wounds
Protection From Evil

Level 2
Hold Person
Silence 15' Radius
Wyvern Watch


Spell Book



Notes
Proficiencies
Weapon (2):
Hammer
Sling

Non-Weapon (8):
Speak Dwarven (Dethek) - free
Religion (Dwarven) - free, class
Read/Write Dethek runes - free, class
Direction Sense - free, class
Tracking - free, class
Local History (Silver Marches) - free, class
1. Endurance - required, class
2. Endurance - required, class
3. Speak Common
4. Speak Chondathan
5. Read/Write Chondathan
6. Riding (pony)
7. Spellcraft
8. Speak Daraktan (orcish)
Magic
Spells: 4x1st, 3x2nd

Minor Spheres: Animal, Charm, Elemental (Earth), Necromantic, Plant, Summoning
Major Spheres: All, Astral, Combat, Creation, Divination, Guardian, Healing, Protection, Sun, Travellers, Weather
Speciality Priest Powers
Immune to electrical and lightning attacks
Cast free-action or pass-without-trace once per day
Cast Spiritual Hammer or Call Lightning once per day
First Level Spells:
Analyse Balance
Animal Friendship
Bless
Call Upon Faith
Combine
Command
Cure Light Wounds
Detect Evil
Detect Magic
Detect Poison
Detect Snares & Pits
Endure Cold/Heat
Entangle
Faerie Fire
Invisibility To Animals
Invisibility To Undead
Know Direction
Light
Locate Animals/Plants
Magic Stones
Pass Without Trace
Protection from Evil
Purify Food & Drink
Remove Fear
Ring Of Hands
Sacred Guardian
Sanctuary
Shillelagh
Speak with Astral Traveller
Second Level Spells:
Aid
Augury
Aura of Comfort
Barkskin
Chant
Charm Person or Mammal
Create Holy Symbol
Detect Charm
Draw Upon Holy Might
Enthrall
Find Traps
Goodberry
Hold Person
Know Alignment
Lighten Load
Marthammor's Intuition
Music of the Spheres
Mystic Transfer
Obscurement
Resist Fire/Cold
Sanctify
Silence 15’ Radius
Slow Poison
Speak With Animals
Spiritual Hammer
Trip
Warp Wood
Withdraw
Wyvern Watch
Racial Skills
+1 CON
-1 CHR

20 chance of magical item malfunction (non-priest items)

+1 to-hit vs orcs, half-orcs, goblins, hobgoblins

Infravision 60'

Detect grade/slope 1-5 on d6
Detect new tunnel/passage 1-5 on d6
Detect sliding/shifting walls/rooms 1-4 on d6
Detect stonework traps/pits 1-3 on d6
Determine depth 1-3 on d6