Elsa the Fair    (Half Orc Female Fighter)
Character Information   
Name: Elsa the Fair XP/Next lvl: 600000 / 750000
Class: Fighter HP:curr/max 58 / 58
Alignment: CN AC:reg/rear/no shield -4 / 1 / 1
Race: Half Orc Level: 10
Age: 25 Height: 5'7
Weight: 145 Gender: Female
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 17 (+1/+1, 500lb, 1-3, 13 (GoOP: 18.00: +3/+6, 3,000, 1-5, 40)
INT: 9 (+1 lang)
WIS: 11 ()
DEX: 15 (-1 ac)
CON: 16 (+2 hd, 96/95)
CHR: 12 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
8 (-1) 9 (-1) 10 (-1) 9 (-1) 11 (-1)

Notes: Ring Prot +1

Description and Background   
Description:
A tall strong raven-haired half-Orc, she can pass as a human, till she smiles. Then people see her orc teeth.

Background:
The offspring of loving parents, (though her family insists that her mother was bewitched) she grew up liking swords just like her father, and her mom good influence caused her to not go the usual assassin or thief route.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Longsword +2 2 - 5 1d8/1d12 y y 12 Total: +8, +11
Warhammer 3/2 - 9 2d4/1d6 n n 12
Crossbow 1 8-16-24 - 1d4+1/1d6+1 n n 12
Trident 3/2 1-2-3 7 1d6+1/3d4 n n 12
Equipment
Qty Item Location
1 Trident strapped to back
1 Heavy Crossbow Worn
2 Rope '50
1 Backpack
3 sacks (Large)
1 Latern (Hooded)
5 Oil
24 Iron Spikes
1 Hammer (Tool)
10 trail rations - days
3 Wineskins
3 Wine
1 Tinderbox
36 Bolts -Heavy Crossbow


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 +3 large shield Right Arm
1 +2 Long Sword ("Nuzbuz") Left Arm
1 Gauntlets of Ogre Power Worn
1 Ring of Invisibility Worn
1 Boots of Speed (24", -2 AC conditionally) Worn
1 +1 plate mail armor Worn
1 Ring of Protection +1 Worn
1 Potion of Polymorph Backpack
6 Candles of everlasting lights (from Tomb chapel) Backpack


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Languages
Common
Orc
Weapon Proficiencies
- Longsword (Double Specialization, +3/+3, 2 attacks per round)
- Claymore (two handed sword)
- Warhammer
- Crossbow
- Trident
Infravision 60'
Reminders to Self
+1 to Saves for Ring of Protection
+2 to AC for Boots if movement possible in combat

Riddle in Tomb:

'ACERERAK
CONGRATULATES YOU ON YOUR POWERS OF OBSERVATION.
SO MAKE OF THIS WHATEVER YOU WISH, FOR YOU WILL BE
MINE IN THE END NO MATTER WHAT!
Go back to the tormentor or through the arch,
ond the second great hall you'll discover.
Shun green if you con. but night's good color
is for those of great valor.
If shades of red stand for blood the wise
will not need sacrifice aught but a loop of
magical metal - you're well along your march.
Two pits along the way will be found to lead
to a fortuitous fall, so check the wall.
These keys and those are most important of all,
and beware of trembling hands and what will maul.
If you find the false you find the true
and into the columned hall you'll come,
and there the throne that's key and keyed.
The iron men of visage grim do more than
meets the viewers eye.
You've left and left and found my Tomb
and now your soul will die.'