Jaroo Ashstaff    (Human Male Druid)
Character Information   
Name: Jaroo Ashstaff XP/Next lvl: 20 / 2000
Class: Druid HP:curr/max 8 / 8
Alignment: Neutral AC:reg/rear/no shield 8 / 8 / 8
Race: Human Level: 1
Age: 19 Height: 6'
Weight: 200 Gender: Male
Encumbrance: light Movement: 12'
Languages: common
Ability Scores   
STR: 17 (+1 to hit / +1 dmg)
INT: 5 (1 language)
WIS: 17 (+3 magical saves / extra spells)
DEX: 14 ()
CON: 9 ()
CHR: 15 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 13 14 16 15

Notes: above does not include wis and druid bonus

Description and Background   
Description:
A tall strong man of the land. Healthy tan and hardy hands from working the earth with his family - 10 generations, in fact.

Background:
Corruption and money ruined the village that he and his family and neighbors had cherished for so long. Strip mining of the land for precious metals and stones routed the farmers from their lands. Families were left with nothing - many left for new lands, some withered in despair with no options, while some rose up against the destruction of their homes. One man, Jaroo, found guidance from an old man of the forest - a hunter, a tracker, and some say an oracle - and learned about the deity Obad-Hai and the secret mystical energy that connects the forest and the land. He continues to learn these ways and one day return to reclaim his families history.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Quarterstaff 1 1-6/1-6 n n
Sling (bullet) 1 2-5/2-7 n n 18
dagger 1 1-4/1-3 n n
Equipment
Qty Item Location
1 leather armor worn
1 pack worn
1 Cloak (travelling) worn
1 clothes, belt, boots worn
1 sack (small) pack
2 rations (days) pack
1 rope (50' silk) pack
1 pouch belt
1 iron pot pack
1 flint and steel pack
3 torch pack
1 canvas (5 sq yds) pack
1 waterskin (full) pack
1 Holy symbol (Misletoe) Staff


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 162 0 4 3
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 0
3 / 0 / 0

Level 1
Cure Light Wounds
Entangle
Shillelagh


Spell Book



Notes
Spell Spheres
All, Plant, Animal, Healing, Weather, Elemental and Divination (minor)
Druid Save bonus: +2 vs. Fire and Electrical
Weapon Proficiences
2 to start. Every 4 levels add 1
1. Staff
2. Sling
Non weapon proficiencies
4 to start. Every 3 levels add 1
1. blacksmithing
2. carpentry
3. animal training
4. animal handling
Secondary Skill
Farming