Delgrot Blessedcloak    (Dwarf Male Specialty Priest of Marthammor Duin)
Character Information   
Name: Delgrot Blessedcloak XP/Next lvl: 20 / 1500
Class: Specialty Priest of Marthammor Duin HP:curr/max 10 / 10
Alignment: Neutral Good AC:reg/rear/no shield 5 / 5 / 5
Race: Dwarf Level: 1
Age: 32 Height: 4' 6'
Weight: 140lbs Gender: Male
Encumbrance: Moderate (70 lbs) Movement: 4 Modified (6 Base)
Languages: Common, Dwarf
Ability Scores   
STR: 13 (Wt. Allow 45|Max. Press 140|Open Doors 7|Bend/Lift 4)
INT: 11 (No. of Languages 2)
WIS: 16 (Magical Def. Adj. +2|Bonus Spell 2nd|Chance Spell Failure 0)
DEX: 10 ()
CON: 16 (HP Adj. +2|Sys. Shock 95|REs. Survival 96)
CHR: 10 (Max. No. Henchmen 4)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 14 13 16 15

Notes: +4 Bonus to Saves for being a Dwarf + CON Score

Description and Background   
Description:


Background:
Cleric of Marthammor Duin hails from Sundabar. Being a 'Trailblazer' priest of Marthammor Duin it is his duty to patrol trade routes and game trails between human and dwarven enclaves, healing the injured and clearing these areas of dangerous predators. This helped set Delgrot on the path of being an adventurer aiding goodly folk and fending off dangerous predators.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Warhammer 1 1|2|3 4 1d4+1/1d4 n n 20 1
Club 1 1|2|3 4 1d6/1d3 n n 20 3
Equipment
Qty Item Location
1 WarHammer (6 lbs) Baldric/Hanger
1 Chain mail Armor (40 lbs) Equipped
1 Backpack (2 lbs) Back/Carried
1 Belt Worn
1 Boots, Soft Worn
1 Breeches Worn
1 Tunic Worn
1 Vest Worn
1 Gloves Worn
1 Cloak, Good Cloth Worn
1 Waterskin (1 lb) Backpack
1 Travel Rations (4 days,) (4 lbs) Backpack
2 Belt Pouch, Small (1 lb) Belt
10 Chalk Belt Pouch, Small
1 Baldric, Hanger Worn
3 Club (9 lbs) Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 5 0 10 5
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Bless
Cure Light Wounds
Cure Light Wounds
Pass Without Trace

Level 2
Dust Devil

Level 4
Free Action


Spell Book



Notes
Dwarf Abilities/Traits
+1 Constitution; -1 Charisma
Infravision 60'
Detect grade or slope in passage (1-5 on 1d6)
Detect new tunnel/passa e construction (1-5 on 1d6)
Detect slidinghhifting wa a s or rooms (1-4 on 1d6)
Detect stonework traps, pits, and deadfalls (1-3 on 1d6)
Determine approximate depth underground (1-3 on 1d6)

+4 Bonus to Saves for being a Dwarf + CON Score
Weapon Proficiencies
Initial 2

Warhammer (1)
Club (1)
Non-Weapon Proficiencies
Initial 4

Healing (2) [WIS -2]
Endurance (2) [CON no mod]
Direction Sense (0) [WIS +1]
Tracking (0) [WIS no mod]
Local History (0) [CHA no mod]
Specialty Priest of Marthammor Duin
(Trailblazers)
Requirements: CON 11, WIS 9
Prime Requisites: CON & WIS
Weapons: Any Bludgeoning
Armor: Any
Major Spheres: All, Astral, Combat, Creation, Divination, Guardian, Healing, Protection, Sun, Travelers, Weather
Minor Spheres: Animal, Charm, Elemental (Earth), Necromantic, Plant, Summoning
Magical Items: Same as clerics
Required NWP: Endurance, Mountaineering or Survival
Bonus NWP: Direction Sense, Tracking, Local History (Neighboring Human Communities)

*Trailblazers must be dwarves.
*Trailblazers are not allowed to multiclass.
*Trailblazers may select the above required NWP from the warrior group without penalty.
*Trailblazers are immune to all electrical and lightning attacks.
*Trailblazers can cast Free Action (as the 4th level priest spell) or Pass Without Trace (as the 1st level priest spell) once per day.
*At 3rd level, trailblazers can cast Spiritual Hammer (as 2nd level priest spell) or Call Lightning (as the 3rd level priest spell) once per day.
*At 5th level, trailblazers can cast Lightning Bolt (as the 3rd level wizard spell) once per day. They gain a second use of this ability per day at 10th level.
*At 7th level, trailblazers can cast Haste (as the 3rd level wizard spell) once per day on themselves only without the normal aging penalty.
*At 10th level, trailblazers can cast Find The Path (as the 6th level priest spell) at will.
*At 13th level, trailblazers can cast Clear Path (as the 5th level priest spell) once a day.
*At 15th level, trailblazers can cast Hovering Road (as the 7th level priest spell) once a day.
Dogma
The dogma of the Marthammorian church is simple: 'If the Children of Moradin are to survive as a race, they must adapt, grow, and learn to dwell in harmony with other good races, particularly humans. The Stout Folk must be encouraged to emerge from the illusory safety of their hidden delves and find true security in fellowship with humankind and demihumankind. Help fellow wanderers and sojourners in the world, giving all that is needful. Guide those who are lost and guard those who are defenseless. Seek out new ways and new paths, and discover the wide world in your wanderings. Herald the way of newfound hope.'