Nexus Greystone    (Gnome Male Illusionist)
Character Information   
Name: Nexus Greystone XP/Next lvl: 0 / 2501
Class: Illusionist HP:curr/max 6 / 6
Alignment: Chaotic Good AC:reg/rear/no shield 2 / 6 / 2
Race: Gnome Level: 1st
Age: 87 Height: 3’6”
Weight: 75lbs Gender: Male
Encumbrance: 31 lbs Movement: 6”
Languages: Gnomish / common / goblin / burrowing mammal /halfling / dwarvish
Ability Scores   
STR: 8 (Normal / none / 35 / 90 / 5 / 1)
INT: 17 (6 Languages / 90 Ill/Pha / 60 other / 14 / 8th)
WIS: 5 (-1)
DEX: 18 (+2 / +2 / -4)
CON: 16 (+2 / 95 / 96 )
CHR: 10 (4 / 0 / 0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 13 11 15 12

Notes: +4 from gnomish constitution magic resistance vs rods/staves/Wands and Spells. +1 vs illusion/phantasm spells / -1 to Mind affecting magic / +4 to saves that can be dodged from dexterity

Description and Background   
Description:
35 lbs unencumbered.

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Dagger 1 30 ft 2 1d4/1d3 n n 20 +2 to hit if thrown
Equipment
Qty Item Location
1 Robes (5lbs collectively for clothes) Body
1 Boots Feet
1 Cloak Back
1 Belt Waist
1 Belt pouch (1lb) Belt
1 Book of spells (10lbs) Pack
1 Backpack (2lbs) Back
5 Dagger (1lb each) Belt/boots
1 Flint and steel Pouch
1 Waterskin (1lb) Pack
5 Candles Pack
1 Scroll case Pack
1 Soap bar (1lb) Pack
4 Travel rations per day (1lb each & 2sp each) Pack
20 Small wood pieces wrapped in string Robe pockets
1 Crystal Prism Robe pocket
50 Bits of Fleece in one bundle Robe pocket
50 Red, yellow and blue sand pinches Robe pocket
25 Finely cured leather pieces Robe pocket


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 23 0 4 3
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Colour Spray
Phantasmal Force


Spell Book


Level 1
Armour
Colour Spray
Detect Magic
Message
Phantasmal Force
Read Magic
Sleep
Spider Climb
Unseen Servant


Notes
Gnomes can detect sloping passages 5in6
Gnomes can detect unsafe walls, ceilings and floors 7in10
Gnomes can determine approx depth underground 4in6
Gnomes can determine approx direction underground 3in6
Gnomes have infravision of upto 60’
Gnomes add +1 to their to hit rolls vs kobolds and goblins
When attacked by gnolls, bugbears, ogres, ogre magi, trolls, giants or titans the creatures must subtract 4 from their to hit dice against the gnome
Gnomes are highly resistant to magic, gaining +1 vs magic for every 3.5 points of constitution they have. Nexus is +4 vs magic
Gnomes suffer a 20 magic item failure chance except illusionist items, arms and armour and shields.
Illusionists gain a +1 bonus to their saves verses illusion magic. Their enemies suffer a -1 to their saves vs the illusionists illusion magic,
Illusionists can learn one more spell of each spell level when they have gained access to that level. It must be a spell from the illusion/phantasm school
Illusionists are barred from learning spells of the necromantic, invocation or abjuration schools.
Non weapon proficiencies if used
Tumbling (2 slots) 18 (Dex 0)
Swimming (1 slot) 08 (Str 0)
Spellcraft (1 slot) 15 (int -2)
Spellbook (travelling)
50 Pages. (31/50)
Detect Magic 2 pages
Read Magic 3 pages
Phantasmal Force 5 pages
Unseen Servant 3 pages
Armour 2 pages
Colour Spray 3 pages
Sleep 5 pages
Message 4 pages
Spider Climb 6 pages
Spells failed to know
Burning Hands
Sleep
Illusionary creatures/forces encountered
Ogre
Entangle spell
Burning hands spell.
Bandits shooting bows and fighting with swords.