Hermes Zoster    (human male Druid (former Fighter))
Character Information   
Name: Hermes Zoster XP/Next lvl: 300001 / 750000
Class: Druid (former Fighter) HP:curr/max 48 / 76
Alignment: N AC:reg/rear/no shield 6 / 0 / 6
Race: human Level: 12
Age: 22 Height: 5'9
Weight: 198 lbs Gender: male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 17 (+1, +1, weight allow +500, open doors 1-3, bend bars 13)
INT: 9 (1 additional language)
WIS: 18 (magic attack adj +4, spells 2 1st, 2 2nd, 1 3rd, 1 4th, spell fail 0)
DEX: 9 ()
CON: 10 (SS 70, Res 75)
CHR: 17 (max henchm 10, loyal +40, react +35)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
6 9 10 9 11

Notes:

Description and Background   
Description:
level 12 druid, formerly fighter level 9

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Staff of striking (dbl specialist) 2/1 4 1d6+4 (another +3 if using 1 charge)/1d6+4 (another +3 if using 1 charge) n n 12
Equipment
Qty Item Location
1 staff of striking hand
2 sweetwater (dose) backpack
1 leather armor worn
1 cloak worn
1 Mistletoe (greater) pouch
2 Pouch (belt) large belt
1 Pouch for spell components belt
1 Sling belt
12 Bullets (sling) pouch
1 Sickle (gold) backpack
1 Scimitar (silver) belt
12 darts belt bandolier
1 dagger belt
1 bandolier belt worn
1 rope 50' backpack
1 lantern, bullseye backpack
3 oil, flask backpack
1 Tinder Box, with flint & steel backpack
1 Sack, large backpack
4 holy water (vial) pouch
1 Rations, iron, 1 week backpack
1 waterskin backpack
1 Key found on stairs Pocket
1 Crown from throne room Pack
1 Scepter from throne room Pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 staff of striking (19 charges) hand
2 sweetwater (dose) backpack
1 magic leather armor worn
1 magic cloak worn


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Detect Magic
Detect Poison
Detect Snares and Pits
Detect Snares and Pits
Detect Snares and Pits
Faerie Fire
speak With Animals

Level 2
Charm person Or Mammal
Create Water
Slow Poison
Slow Poison
Warp Wood
Warp Wood

Level 3
Cure Disease
Neutralize Poison
Neutralize Poison
Protection from Fire
Stone Shape

Level 4
Control temperature
Cure Serious Wounds
Dispel Magic
Hold Plant
Protection from Lightning

Level 5
Transmute Rock to Mud
Transmute Rock to Mud
Wall of Fire

Level 6
Conjure Fire Elemental
Cure Critical Wounds

Level 7
Transmute metal lo Wood


Spell Book



Notes
Weapon proficiencies (6F, 4D)
Weapon specialization (double) Quarterstaff

Club

Dagger

Dart

Hammer

Scimitar

Spear

Sling
Shapechange
up to three times per day
reptile, bird or mammal
Each assumption of a new form removes from 10 to
60 (d6, multiply by 10) of the hit points of damage, if
any, the druid has sustained prior to changing form.
immunity to woodland charm
Immunity from charm spells cast by any creature basically
associated with the woodlands, i.e. dryads, nixies, sylphs, etc.
Identification
Plant type
Animal type
Pure water
no trace
passes through overgrown areas without leaving a discernible trail and at normal movement rate
resist fire & lightning
Druids make saving throws as clerics, but against fire and lightning (electrical) attacks they get a bonus of +2 on their dice rolls.
Wolf - animal friend
HD 2+2
Move 18"
AC 7
Damage 2-5
Joe - light cavalryman follower
HP:6
AC 6
Level:0
Class:Fighter
Str: 16
Int: 9
Wis: 8
Dex: 12
Chr: 10
Con: 14

ring mail & shield, 3 javelins, long sword, hand axe