Yorick    (Elf Male Paladin)
Character Information   
Name: Yorick XP/Next lvl: 100 / 2251
Class: Paladin HP:curr/max 11 / 11
Alignment: Lawful Good AC:reg/rear/no shield 16 / 14 / 15
Race: Elf Level: 1
Age: 110 Height: 5' 10
Weight: 165 Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 15 (Prime: +1)
INT: 12 (+0)
WIS: 13 (+1)
DEX: 14 (+1)
CON: 13 (+1)
CHR: 16 (Prime: +2)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
Yorick is tall for an Elf. He skin is fair and his blonde hair is worn in a tight braid, pulled back from his face so as to not interfere with his vision during combat. His most distinguishing feature is his eyes which are both as blue and as cold as the ocean on a winter morning. Yorick prides himself on his appearance. His clothing and weapons are kept clean, orderly and well maintained.

Background:
At the age of 100 Yorick tired of the attitude of his Aihrde Kinsman. He soon said goodbye to his family and departed his homeland. In his wanderings he stumbled upon the order of The Holy Twins, Adrius and Zernius. Fascinated by their teachings he joined the church, certain that he had finally found his calling. Showing great promise he was trained in the art of combat and subsequently sent out into the world as a protector of the weak. ADRIUS/ZERNIUS: The Holy Twins ORDER: Val-Austlich PROVINCE: Strength, Protection ALIGNMENT: Lawful Good HOLY DAYS: None SUPERSTITIONS: Knots PREFERRED WEAPONS: Any Sword MISSIONARY: “Reflections.” The origin of these twins is unknown, but their worship arose before the coming of the Dark and has outlasted it. Some believe that the worship came from Inzae. Adrius is a god of strength, and Zernius a god of protection. They are worshiped by paladins, monks and many common folk of noble and good heart. Their holy symbol is a representation of the themselves.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Sword, Long 1 1d8/ n n
Dagger 1 10' 1d4/ n n
Equipment
Qty Item Location
1 Sword, Long (4 lbs / EV 3) scabbard (belt)
1 Scale Mail (+4 AC / 30 lbs / EV 4w) worn
1 Dagger (1 lbs / EV 1) scabbard (belt)
1 Shield, Small. Steel (+1 AC / 5 lbs / EV 2)
1 Backpack (2 lbs / EV 2w) worn
1 Boots, soft (2 lbs) worn
1 Cloak (3 lbs / EV 1w) worn
1 Belt (1 lbs) worn
1 Trouser & Tunic (1 lbs) worn
1 Belt, Pouch Small (0.5 lbs) belt
1 Bedroll (5 lbs / EV 3) Backpack
1 Flint & Steel (0.5 lbs) Backpack
1 Waterskin (4 lbs / Ev 3) Backpack
1 Rations, 1 week (7 lbs / EV 4) Backpack
1 Holy Symbol, Silver (1 lbs / EV 1) Belt pouch
1 Rope, Hemp 50' (15 lbs / EV 3) Mule


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 18 0 2 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Class
Lay on Hands: 2 HP per level 1/day
Divine Health: Immune to Disease
Divine Aura: +2 AC / +2 Saves (vs evil creatures)
Detect Evil: 60' range
Cure Disease: 1/week
Race
Weapon Training: +1 To Hit Long Sword
Spot Hidden Doors: +2 / 5' wisdom check
Spell Resistance: +10 (Sleep / Charm)
Move Silently
Twilight Vision
Enhanced Senses: +2 Listening
Language: Common (Vulgate) and Elf
Combat
BTH: 0
Strength: +1 / +0
Racial mod: +1 / +0 (Long sword)
Order: +1 / +1

Total: +3 / +2