Agrim the Wanderer    (Half-Orc Male Cleric / Fighter)
Character Information   
Name: Agrim the Wanderer XP/Next lvl: 0 / 3500
Class: Cleric / Fighter HP:curr/max 11 / 11
Alignment: Lawful Neutral AC:reg/rear/no shield 5 / 8 / 6
Race: Half-Orc Level: 1
Age: 21 Height: 6'
Weight: 162 Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 18 (+1 to hit; +2 dmg; +75 enc; 1-3 doors; 16 bars/gates [+1 racial mod incl.])
INT: 9 (+1 language)
WIS: 14 (+2 1st lvl spells)
DEX: 11 (+0)
CON: 16 (+2 hp/HD; 96 raise dead; 95 sys sh [+1 racial mod])
CHR: 11 (-2 racial mod; 13 w/orcs; Max henchmen 4 (5))

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 13 14 16 15

Notes:

Description and Background   
Description:
Apart from the gray robe he wears, Agrim appears at first sight to be the typical half-orc until one realizes his prayer beads are just that: beads, not fingers, noses, ears, or other trophies taken brutally from his victims. Though he carries the typical orcish scimitar and wears the typical mix and match orcish armor underneath, the gray robe of a wandering pilgrim marks his outcast status from both orcish and human society. Only a second glance brings out the faint traces of his human ancestry -- relatively small ears, a narrower snout, brown eyes, more articulate hands, a lightening of the brown-green skin. For the truly perceptive, a silver amulet bearing the mark of the World Tree, Yggdrasil, on one side and the eye of Odin on the other hangs about his thick orcish neck, revealing his unlikely devotion.

Background:
Agrim is the offspring of a male orc and a female human. When Agrim was young, his mother escaped from her orcish captors during a raid by men at arms from a nearby keep. She raised Agrim as a human and attempted to channel his aggressive urges. Agrim took to his studies, both martial and religious, in which he was greatly aided by the prefect at Dunherc, from where he hails. At Dunherc, Agrim was always an outsider, but he took to the teachings of the prefect and learned the ways of the gods worshiped by his human ancestors: Odin, Frigga, and Thor among them. As a special devotee of Frigga, and in honor of his mother, Agrim learned the spells he now prays for daily. He learned to fashion holy implements and symbols out of wood and silver and gold. He also learned to channel his aggression into protecting things of beauty rather than destroying aimlessly. Still, Agrim did not fit in at Dunherc or with human kind, a fact that brought pain to his mother. In addition, he desired to give some recompense for the atrocities done by his orcish forebears, and so he has traveled to Alfheim during Springrite in order to pay honor to the elves and their patron, Corellon Larethian (who Agrim regards as the god Frey), against whom the orcs have ever committed grave atrocities. He does not expect to be treated with particular fondness. In fact, enduring whatever befalls is part of the penance he hopes to fulfill in order to further subdue and channel his orcish rage, fear, and aggression, let alone his awkward clumsiness around that which is beautiful. It may be that he can become a useful implement to the gods by taking this path. Besides, the hunt promises to be an event of renown!


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
scimitar 1 1d8+2/1d8+2 n n 19
hand axe 1 10 1d6+2/1d4+2 n n 19
crossbow, lt 1 60 1d4+1/1d4+1 n n 20
Equipment
Qty Item Location
1 leather breeches worn
1 gray homespun robe worn
1 woollen tunic worn
1 sandals worn
1 belt and pouch, large (under robe) worn
1 bone dice pouch
1 waterskin on belt
1 whetstone pouch
1 parchment, 2 sheets pouch
1 quill pouch
1 leather baldrick (over robe) worn
1 scimitar baldrick
2 hand axe (under robe) on belt
1 light crossbow (slung on back) baldrick
12 bolts, lt. crossbow (in sm. quiver) on belt
1 scale mail (equivalent, under robe) worn
1 small shield (slung on back) baldrick
1 satchel worn
1 rope, hemp, 50ft satchel
7 rations, standard satchel
2 torch satchel
1 flint & steel pouch
1 needle & thread pouch
1 blanket, woollen satchel
1 hammer & pitons (6) satchel
1 silver holy symbol on chain (Yggdrasil) worn
1 holy water (vial) pouch
1 prayer beads belt


Wealth   Enter negative number to subtract
PP GP EP SP CP
1 4 0 7 10
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Cure light wounds
Cure light wounds
Sanctuary


Spell Book



Notes
Turn undead
Languages: Orc, Common, Elvish