Master of Dragons    (Human M Monk)
Character Information   
Name: Master of Dragons XP/Next lvl: 250001 / 350000
Class: Monk HP:curr/max 23 / 23
Alignment: Lawful Good AC:reg/rear/no shield 4 / 4 / 4
Race: Human Level: 8
Age: Height: 5' 10'
Weight: 135 Gender: M
Encumbrance: Movement: 22'
Languages: Common, Lawful Good,
Ability Scores   
STR: 17 (open doors 1-3, Bend Bars 13)
INT: 14 (4 languages)
WIS: 15 (+1 Magical Attack Adjustment)
DEX: 17 (+2 reaction/attacking adjustment)
CON: 14 (88 system shock, 92 resurrection survival)
CHR: 13 (+05 reaction adj)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
This unassuming man with short, dark hair and a large grin wears robes that seem to you to change color as he walks. He carries with him a bench, that he often sits on, and little else.

Background:
Given no name, he is known by his rank as are all from his monastery. He is quiet, unassuming, quick to laugh, and fiercely loyal to his companions.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Open Hand 2/3 2d6/ n n
+2 Ring dagger 2 1/2/3 2 1d4+2/1d3+2 n n 2
+2 Bench 2/3 1d6 + 2/1d6 + 2 y n
Equipment
Qty Item Location
1 thieves tools waist
1 small sack waist
1 50' rope, silk worn sash-style
1 blanket worn sash style
1 water skin
1 tinder box
1 prayer beads
1 whetstone
1 small silver mirror


Wealth   Enter negative number to subtract
PP GP EP SP CP
5 10 5 15 15
Magic Items
Qty Item Location
1 Robe of Blending
1 Ioun Stone: Iridescent
1 Ring of protection +2 right hand
1 Eversmoking bottle
2 potion of extra-healing
1 +2 bench (see notes) carried


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Monk attack abilities
+4 weapon damage

Open hand:
If to hit is >5 target roll, then stun for 1-6 rounds
The chance to kill is a percentage which equals the armor class (AC) of the opponent, modified by the number of experience levels above seven which the monk has attained.
3/2 attacks per round, dmg 2-12
Thief skills
Open Locks 57
Find/Remove Traps 55
Move Silently 62
Hide in Shadows 49
Hear Noise 25
Climb Walls 96

a monk can fall up to 30' if he or she is within 4' of a wall
Other monk skills
Surprised only 20 of the time

Speak with Animals
ESP attack successful only 22 of the time
Immune to disease
Immune to Slow or Haste
Feign death (16 turns)
Heal 3-6 (1d4+2) damage on self 1x day
Speak with Plants
+2 Bench
+2 Bench that would have the same attack rate as open hand but only 1d6 + 2 damage and produce food and water for 8 (bagua) once a day if used as an prayer altar.
Ioun Stone: Iridescent
sustains person without air
Robe of Blending
A robe of blending enables its wearer to appear to be part of a rock wall, a plant, a creature of another sort - whatever is appropriate. The coloration, form, and even odor are produced by the robe... (In situations where several different forms are appropriate, the wearer is obliged to state which form he wishes the robe to camouflage him or her as.)