Xirtan    (Kobold M Magic-User)
Character Information   
Name: Xirtan XP/Next lvl: 1500 / 1600
Class: Magic-User HP:curr/max 13 / 14
Alignment: AC:reg/rear/no shield 10 / 0 / 10
Race: Kobold Level: 1
Age: 99 Height: 2
Weight: 40 lbs Gender: M
Encumbrance: SP: 7/17 Movement: 2.5
Languages: Draconic, Common, Arcane, Goblin
Ability Scores   
STR: 8 (-2)
INT: 16 (+2)
WIS: 16 (+2)
DEX: 12 (0)
CON: 13 (0)
CHR: 15 (+1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Knife, Simple 1 1/ n n
Equipment
Qty Item Location
1 Small Backpack Wearing
1 Spell Book Backpack
1 Knife, Common Wearing
1 Waterskin Backpack
1 Piece of chalk Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 2 0 1 7
Magic Items
Qty Item Location
1 Wand of Detect Secret Doors Backpack


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book


Level 1
Comprehend Languages
Mage Armor

Level 3
Fireball


Notes
Notes:
SKILLS

Continual Light
Phantom Force
Detect/Determine Magic


Scroll Use/Creation
Scrolls require the same verbal, somatic, or material components to implement. Spells cast via scroll are not subject to spell points and thus have no limit per day. Once a scroll has been used, though, it is no longer viable, as the scroll itself is part of the required material components. Only spells known to the magic-user can be cast via scroll. Scroll creation requires the purchase of ink, quill, paper/parchment, and carrying case. Scrolls can be created at the rate of 1 per day, with spells 2 levels or lower than the magic-user.



Continual Light Skills
Magic-users, due to their intense research and training, have learned the finer art of the continual light spell. They can use this spell like a skill, without bothering with the typical verbal, somatic, or material components; they need only to concentrate for a moment to perform this skill. The area of affect is limited to a point on any object in physical contact with the magic-user. Once the item is dropped/released the effect dissipates.

This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical darkness does not function.



Phantom Force Spell
This spell, or ability, requires the use of a magical item. The spell caster focuses their spell casting abilities on the magical item. This overloads the powers of the magical item, thus causing it to release the excess energy in the form of a wave of force. The spell caster has the ability to control this wave in any direction they desire, including a full 360 degree circle of force. The force does no damage itself, but rather pushes objects, including creatures, up to 300 lbs, with a force sufficient to carry them 2’ per level of sorcerer. The use of this ability requires two (2) SP slots to use. This ability does not do physical damage



Detect/Determine Magic Skill
Because magic-users spend their lifetime researching spells and magic, and have become attuned to the energies of magical properties, they have acquired the unique skill of being able to detect and determine the presence and magical properties in any object. The skill is laborious for the magic-user and requires 4 full rounds to decipher and one object. Only objects with magical properties at or below that of the magic-user can be deciphered. Attempting to descry magical properties above that of the character will result in a possible misinterpretation, or nothing more than the item has magical properties.


SPELLS

1st Level

Comprehend Languages
Level: Brd 1, Clr 1, Sor/Wiz 1
Range: Personal
Target: You
Duration: 10 min./level
You can understand the spoken words of creatures or read otherwise incomprehensible written messages. In either case, you must touch the creature or the writing. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.

Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text.

Comprehend languages can be made permanent with a permanency spell.


Mage Armor
Level: Sor/Wiz 1
Range: Touch
Target: Creature touched
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.

Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor.

3rd Level

Fireball
Level: Sor/Wiz 3
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.

You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes