Shenn Blackhammer    (Dwarf Male Muleskinner)
Character Information   
Name: Shenn Blackhammer XP/Next lvl: 2169 / 2750
Class: Muleskinner HP:curr/max 7 / 7
Alignment: Neutral AC:reg/rear/no shield 7 / 4 / 6
Race: Dwarf Level: 1
Age: 35 Height: 4' 2'
Weight: 160 lbs Gender: Male
Encumbrance: 6 4/6 Movement: 90/30
Languages: Common, Dwarven, Gnome, Goblin, Kobold, Lizardman
Ability Scores   
STR: 16 (+2)
INT: 13 (+1)
WIS: 13 (+1)
DEX: 16 (+2)
CON: 14 (+1)
CHR: 14 (+1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
9+ 9+ 11+ 11+ 12+

Notes: Petrifcation & Paralysis / Poison & Death / Blast & Breath / Staff & Wand / Spells - Ability Modifiers included

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Hammer 1 1d6+2/1d8+2 n n 8+ STR: +2
Shortbow 1 1d6+3/ n n 8+ 40 Dex: +2 Dam Bonus: +1
Equipment
Qty Item Location
1 Tunic & Pants (Freeholder) Worn (-)
1 Boots (Leather, Low) Worn (-)
1 Belt (Leather) Worn (-)
1 Cloak (Long, Hooded) Worn (-)
1 Chainmail + Helm Worn (4)
1 Hammer Worn (1/6)
1 Shield Worn (1)
1 Shortbow Worn (1)
1 Adventurers Harness Worn (-1)
1 Backpack Worn (-)
2 Large Sacks Backpack (-)
1 Pouch Worn (-)
1 Blanket (Wool, Thick) Backpack (1/6)
6 Torches Backpack (1/6)
1 Tinderbox Pouch (1/6)
1 Dagger Worn (1/6)
1 Quiver of Arrows (20) Worn (1/6)
1 Bundle of Arrows (20) Mule 1 (1/6)
1 Week of Iron Rations Backpack (1/6)
1 Waterskin Backpack (1/6)
1 Healing Salve (2 Doses) Backpack (1/6)


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 203 0 7 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Class & Race Abilities
Base Attack 10+
Damage Bonus +1 (Missile)
Cleave x1
XP Bonus: +10
Attention to Detail - +2 to proficiency rolls Including Animal Husbandry, Beast Handling, Land Surveying and Navigation
(CA) Navigation (+4)
(CA) Land Surveying (+4)
(CA) Endurance (CON)
(CA) Animal Husbandry (+4)
(CA) Animal Training (Mules) (+4)
(CA) Beast Friendship (+4)
Shrewd Bargainer
Network of Buyers/Suppliers
Hardy People
Detect false walls/hidden construction or sloped passage 14+
Sensitive to rock/stone (+1 to surprise when underground)
Proficiencies
(ECT) Bargain Hunter (CHA)
(Class) Precise Shooting
(Gen) Adventuring (INT or WIS)
(Gen) Diplomacy (CHA)
(Gen) Mapping (+4)
Actions
Open Door: 10+
Det. Secret Door: 14+
Hear Noise: 13+
Open Lock: 17+
Climb Walls: 14+
Move Silently: 16+
Swim: 14+
Hide in Shadows: 16+
Find Traps: 13+
Remove Traps: 16+
Pick Pocket: 16+
Initiative & Surprise Mod.
Initiative: +2
Surprise: +1 (Underground)
Misc. Notes & Information
Hit Points Rolled:
Level 1: (6) + CON (1)
Backup XP:
Companions:
Mule 1: Addled
AC 2, HD 2, Move 120'(40'), AL N, Save H0, Morale 0, 1x Kick or Bite AT 9+ for 1d4 or 1d3 damage
Tricks: Heel, Work, Escape, Alert
Carrying: Inventory Items indicated + the following
Draft saddle and Tack
Saddle bags

Mule 2: Barmy
AC 2, HD 2, Move 120'(40'), AL N, Save H0, Morale 0, 1x Kick or Bite AT 9+ for 1d4 or 1d3 damage
Tricks: Heel, Work, Guard, Blend, Alert
Carrying: Inventory Items indicated + the following
Draft saddle and Tack
Saddle bags
Encumbrance Limits
None (120') 6
Light (90') 8
Medium (60') 11
Heavy/Max (30') 21