CLASS: Fighter
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XP: 0 (2,001) |
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CLASS: Thief
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XP: 0 (1,251)
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THIEVING ABILITIES:
Pick Pockets: 30
Open Locks: 25
Find/Remove Traps: 20
Move Silently: 15
Hide In Shadows: 10
Hear Noise: 10
Climb Walls: 85
Read Languages: |
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Druid Abilities:
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If WIS & CHR are both greater than 15 Druid
earns a 10 Bonus on XP
Can only use Leather Armor & or Wooden Shields
If Druid observes any creature destroying their
charges it is probably they will seek retribution &
revenge at a later date as opportunity presents itself.
At 3rd level will gain ability to Identify plant, animal
types & pure water. Also the power to pass through
overgrown areas (undergrowth of tangled thorns,
briar patches, etc) without leaving a discernible
trail & at Normal movement rate.
Other Abilities gained at 7th level.
On reaching 3rd level Druids gain an additional
language per level of choice from a list.
+2 on saving throws against fire & lightning (electrical)
based attacks
Can use any magic item & those for regular clerics
which are not written (i.e. books & scrolls)
Non-Weapon Proficiencies: 4 Initial slots then 3
more every 3 levels
Modifier:
Herbalism (takes 2 slots) Intelligence (-2)
Animal Handling Wisdom (-1)
Veterinary Healing Wisdom (-3)
SPELLS: Range Duration Area of Effect Components
Casting Time Saving Throw
Druid:
Entangle
Speak with Animals |
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CLASS: Bard
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Attacks Per Round: Levels 1-6: 1/1 round
Proficiency in 4 weapons: also Short Sword,
& Sling
Non-proficiency penalty: -2 To Hit, Gains
another Profic. at level 4
Roll Required To Hit Armor Class:
(No Adjustments):
-10 -9 -8 -7 -6 -5 -4 -3 -2
-1 0 1 2 3 4 5 6 7 8 9 10
--- -- -- -- -- -- -- -- -- -- --
25 24 23 22 21 20 20 20 20 20
20 19 18 19 16 15 14 13 12 11 10
Total Encumbrance: 41 lbs
[≈ Medium-sized dog]
without armor, 56 lbs with armor
on Maxium weight character can
carry without
penalty to movement rate: 170 lbs
[≈ Large dog]
SPECIAL ABILITIES (Racial/Class)
Bard:
College: Probationer
Additional Languages Known: gains 1 at 4th level
Charm Percentage: 15
Legend, Lore & Item Knowledge percentage: 0
Poetic Ability: Raise Morale by 10, & inspire
ferocity in attack at +1 “to hitâ€. Requires 2
rounds of poetics to inspire the desired effect.
The effect will last 1 Turn.
Bard’s Singing & Playing Negates the song effects
of Harpies & prevents similar attacks which rely
on song. It will likewise still the noise of Shriekers,
for these creatures are soothed by the vibrations
of the bard’s instrument.
Charming: Bard’s Singing & Playing can charm
Creatures within 40ft. Creatures must save versus
magic or be charmed & sit entranced while the
bard sings. Those not Charmed will listen to the
bard for 1 full round. Charmed Creatures are subject
to ‘Suggestion’, if the bard utilizes it, the charmed
creatures must save vs magic at -2 on their die rolls
or be subject to the suggestion. Loud noise or
physical attack will negate charm but not suggestion. |
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Wishlist
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Leather Backpack (10 lbs) Back
1 Flask of Oil (1 lbs) Backpack
1 Tinderbox w/ Flint & Steel Backpack
1 Map Case, Bone (.5 lbs) Backpack
3 Vellum Backpack
1 Quill & Ink Backpack
1 Writing Charcoal Backpack
1 Chalk Backpack
1 Soap (.5 lbs) Backpack
2 Candle, Beeswax Backpack
5 Torch (5 lbs) Backpack
1 Dice, Bone Backpack
1 Mirror, Small Silver (.5 lbs) Backpack
1 Garlic Backpack
1 Bottle of Spirits (Bourbon) (1 lbs) Backpack
1 Whetstone (.5 lbs) Backpack
1 Dry Rations (7 Days) Backpack
1 Thieve’s Tools box (1 lbs) Backpack
Rope, Hemp 50ft (10 lbs) Backpack
1 Grappling Hook (4 lbs) Backpack
1 Tent (20 pounds) Back
12 Spikes (5 lbs) Back
1 Hammer (2 lbs) Backpack
1 Wool Bedroll & Pillow Back
2 Wool Blanket Back |
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