Weapons
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TWO WEAPON:
The proficiency slot spent to specialize in this difficult style requires 1 additional character point when it is first acquired—except for rangers, who can buy it for the same cost as any other fighting style specialization. A character who specializes in the two weapon style counters some of the penalties inherent in using two weapons. Normally, a character suffers a –2 to attacks with the primary hand, and –4 to attacks with the secondary hand; this specialization reduces the penalty to 0 for the primary hand, and –2 for the secondary hand. Additionally, if a character has the trait of ambidexterity coupled with this specialization, he suffers no penalty for either hand. The secondary weapon must be one size smaller than the primary weapon—unless the primary weapon is size S. If a character spends 2 additional character points on this specialization, however, he can learn to use two weapons of equal size, so long as each of the weapons can be wielded in one hand.
WEAPON OF CHOICE (Katana): cost of 2 cp, character receives a +1 bonus on all attack rolls when using his weapon of choice.
WEAPON SPECIALIZATION (Katana), cost of 2 cp, The character gets a +1 bonus to attack rolls and +2 to damage rolls when using the weapon. Also, the character gets one extra attack every two rounds.
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Non-Weapons
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Cooking 3 7 (+1) = 8 Intelligence/Reason (14)
Fire-building 2 8 (+1) = 9 Intelligence/Reason (14)
Fishing 3 6 (+5) =11 Intelligence/Knowledge (18)
Orienteering 3 7 (+5) = 12 Intelligence/Knowledge (18)
Riding, Land 2 8 (+5) = 13 Dexterity/Balance (18)
Swimming 2 9 (+4) - 13 Strength/Stamina (17)
Blind-fighting 4 NA/6 (+5) = 11 Dexterity/Balance (18)
Endurance 2 3 (+5) = 8 Constitution/Fitness (21)
Running 2 5 (+5) = 10 Constitution/Fitness (21)
Survival 3 6 (+5) = 11 Intelligence/Knowledge (18)
Weaponsmithing 5 5 (+5) = 11 Intelligence/Knowledge (18)
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Kit: Soldier
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weaponsmithing (free non-weapon)
At the time of character creation, the soldier gains one free nonweapon proficiency, provided it is selected from the recommended list above. In addition, a soldier acquires one weapon at no cost—a gift of the military
A soldier can purchase only those weapons, armor, and other pieces of equipment that can be carried on his back or on his mount. |
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1/2 Orc
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Infravision, 60'
In human societies, suffer a –2 reaction roll penalty. |
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Figher
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1d12 for hit points (10)
Magic resistance (10)
Weapon specialization (5)
Limited weapon selection (5) |
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Character Traits
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Ambidexterity: This character is equally skilled with the use of either hand. This trait carries over into training, so that the PC can use weapons, bear a shield, and perform acts of strength equally well with the right or left hand. The character is good at the two weapon fighting style, suffering no penalty for the first hand, and only a –2 penalty for off-hand use.
Fast Healer: This highly useful trait allows a character to recover 1 hit point of damage within 2–12 turns of receiving a wound. Also, the character naturally heals at a rate of 2 hit points, not 1, per day. |
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Character Disadvantages
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Overview: Although very comedic, and apparently insane (he commonly develops obsessions with words and people, repeatedly mentioning the words), Sus’s voice is distinctive (gravelly or somewhat shrieky and coarse), Sus has bovinophobia (the fear of cows, according to him, cows 'scare the *$ outta' him, as he believes their stare to be chilling, like they're 'waiting'.
Irritating Personality: This disadvantage can make it difficult for the character to obtain cooperation and aid from others. During encounters with NPCs, the DM should require the character to make a Wisdom/Willpower check to resist the effects of the disadvantage. A failed check means the irritating aspects of the PC’s personality rise to the surface. It is best to role-play the specifics of the character’s behavior—is a fighter exceptionally critical, does a wizard laugh at inappropriate times, or does a thief behave in a very uncouth fashion? The player is free to devise the irritating elements of the character’s persona, and if encounters are role-played the disadvantage will take care of itself.
Phobia—Cows: Sus has bovinophobia (the fear of cows, according to him, cows 'scare the *$ outta' him, as he believes their stare to be chilling, like they're 'waiting'. |
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