Aelfric    (Elf Male Magic-User)
Character Information   
Name: Aelfric XP/Next lvl: 0 / 2600
Class: Magic-User HP:curr/max 5 / 5
Alignment: Chaotic Good AC:reg/rear/no shield 9 / 10 / 9
Race: Elf Level: 1
Age: 173 Height: 5'7
Weight: 113 Gender: Male
Encumbrance: Movement: 40'/round
Languages: Elf, Common, Black Tongue, Ancient Common
Ability Scores   
STR: 14 (+1 Melee attack & damage, Open Doors)
INT: 15 (Read/Write, +1 Language)
WIS: 8 (-1 Magic Saves)
DEX: 13 (+1 Missile attack & damage, -1 AC)
CON: 13 (+1 HP per level)
CHR: 12 (Henchmen 3, Morale 7)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 13 13 16 14

Notes: -1 vs. mind-influencing magical effects; 90% resist Sleep & Charm

Description and Background   
Description:
Tall elf with an athletic build, dressed in green wizard's robes, with long silver-blond hair and amber eyes.

Background:
Born and raised in Raven's Pass, Aelfric grew up amidst the Red Thicket and its ancient trees. Training in magic for decades, the young elf has been drawn to explore life outside the thorp and its shadowing trees of red and white. Always a follower of Fortuna, Aelfric has chosen to wander and let the whims of Lady Luck guide him to his destint.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Quarterstaff d6+1/ n n 19 +1 from Str14
Dagger d4+1/ n n 19 +1 from Str14
Thrown Dagger 10/20/30 d4+1/ n n 19 3 +1 from Dex13
Sling & 20 stones 40/80/160 d4+1/ n n 19 20 +1 from Dex13
Equipment
Qty Item Location
0 Quarterstaff in hand
0 Dagger left hip
0 Dagger right hip
0 Dagger right boot
0 Backpack back
0 Spellbook pack
4 Small Sacks pack
0 Chalk pocket
2 Caltrops pack
0 Quill, Scroll, Ink pack
0 Wineskin pack
7 Rations pack
0 Sling & 20 Stones right hip
0 Bedroll pack
0 Flint & Steel pack
8 Torches pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 10 0 3 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Shield
Shocking Grasp


Spell Book


Level 1
Detect Magic
Read Magic
Shield
Shocking Grasp
Spider Climb
Write


Notes
Magic-User Abilities
Spells castable: 1 (+1)
Hit Dice: d4
Weapons and Armor: No armor; Use dagger, darts, staff, sling.
Languages: Black Tongue, the language of the arcane.
Scrolls: Up to 3 spell levels; 250gp per level @ 1 week per spell level.
Arcane Channeling: Convert Level 1 spell to Detect Magic or Read Magic.
Spell Memorization Limit: Each spell must be different.
Bonus Spells: @ Intelligence 15, +1 first level spell per day, and when reached, one second level spell per day.

Ye Olde Magic-User Fast Pack # 1: Quarterstaff (1d6), three Daggers (1d4), Backpack, Spellbook, Small Sack (4), Chalk, Caltrops (2), Quill, Scroll, Ink, Wineskin, Rations (7) (45gp).
Elf Racial Abilities
Movement: speed of 40 feet per round.
Darkvision: see 60 feet in total darkness.
Detect Secret Doors: passive 1 on d6 chance to detect due to their keen eyesight. When actively searching, detect hidden and secret doors on a roll of 1-2 on 1d6.
Racial Weapon: +1 to hit with the longbow.
Weapon Restrictions: no two-handed melee weapons.
Paralysis: Elves are immune to ghoul paralysis.
Spell Immunity: 90% immune to Sleep & Charm.
Languages: Elven and Common. May select Ancient Common, Dwarf, Gnome, Halfling, Orc, Goblin, or Gnoll, if Intelligence modifier permits.